In this Crash Course series Andre Meadows looks at the history of games all the way back to ancient Egypt and track how they've influenced the sports, tabletop games, and of course video games we have today.
2019 O'Reilly Artificial Intelligence Conference in New York: Paris Buttfield-Addison, Mars Geldard, and Tim Nugent teach you how to use Unity to train, explore, and manipulate intelligent agents that learn.
Bring your brilliant idea for a game or toy to life with a working prototype. With this video, you’ll get hands-on experience building a prototype from scratch, and in the process learn new skills and tricks to create your projects.
This course illustrates the many benefits of using terrain in games and why having the concepts and background information on terrains can only aid you in your creation of useful landscapes for both the visual and playability aspects of your game.
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Video clips on a variety of subject areas including art and architecture, environmental science, health and social sciences, technology and trades. The videos are copyright cleared for classroom use at Algonquin College.